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dan-kennedy-copy
dan-kennedy-copy
Write copy that sells NOW using Dan Kennedy's \"No B.S.\" direct response marketing principles Use when: **Writing sales copy** that must generate immediate,…
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content-distribution
content-distribution
AEM as a Cloud Service content distribution and replication. Covers programmatic publishing using the Replication API and distribution event monitoring using Sling Distribution events.
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godot-camera-systems
godot-camera-systems
Expert patterns for 2D/3D camera control including smooth following (lerp, position_smoothing), camera shake (trauma system), screen shake with frequency…
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assemblyai
assemblyai
Use when implementing speech-to-text, audio transcription, real-time streaming STT, audio intelligence features, or voice AI using AssemblyAI APIs or SDKs. Use…
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godot-signal-architecture
godot-signal-architecture
Expert blueprint for signal-driven architecture using \"Signal Up, Call Down\" pattern for loose coupling. Covers typed signals, signal chains, one-shot…
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copy-frameworks
copy-frameworks
Master the essential copywriting frameworks used by top marketers. AIDA, PAS, PASTOR, BAB, FAB, and 4Ps—the building blocks of persuasive copy. Use when:…
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godot-state-machine-advanced
godot-state-machine-advanced
Expert blueprint for hierarchical finite state machines (HSM) and pushdown automata for complex AI/character behaviors. Covers state stacks, sub-states,…
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assembly-arm
assembly-arm
AArch64 and ARM assembly skill for reading and writing ARM assembly code. Use when reading GCC/Clang output for AArch64 or ARM Thumb targets, writing inline…
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godot-gdscript-mastery
godot-gdscript-mastery
Expert GDScript best practices including static typing (var x: int, func returns void), signal architecture (signal up call down), unique node access…
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cli-design
cli-design
Design and build agent-first CLIs with HATEOAS JSON responses, context-protecting output, and self-documenting command trees. Use when creating new CLI tools,…
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google-workspace-cli
google-workspace-cli
Interact with all Google Workspace APIs via the gws CLI. Use when managing Drive files, sending/reading Gmail, creating Calendar events, reading/writing…
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humanizer
humanizer
Remove signs of AI-generated writing from text. Use when editing or reviewing text to make it sound more natural and human-written. Based on Wikipedia's comprehensive "Signs of AI writing" guide. Detects and fixes patterns including: inflated symbolism, promotional language, superficial -ing analyses, vague attributions, em dash overuse, rule of three, AI vocabulary words, negative parallelisms, and excessive conjunctive phrases. Credits: Original skill by @blader - https://github.com/blader/humanizer
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issue-progress-tracking
issue-progress-tracking
GitHub issue workflow ceremony using gh CLI — labels issues as in-progress, creates feature branches (issue/N-description), commits with issue references,…
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cloudbase-agent
cloudbase-agent
Build and deploy AI agents with CloudBase Agent SDK (TypeScript & Python). Implements the AG-UI protocol for streaming agent-UI communication. Use when…
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demo-producer
demo-producer
Universal demo video creator for skills, agents, plugins, tutorials, CLI commands, and code walkthroughs. Generates scripts, storyboards, VHS terminal…
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make
make
GNU Make skill for C/C++ build systems. Use when writing or debugging Makefiles, understanding pattern rules and automatic dependency generation, managing…
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coding-guidelines
coding-guidelines
Behavioral guidelines to reduce common LLM coding mistakes. Use when writing, modifying, or reviewing code — implementation tasks, code changes, refactoring,…
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godot-mcp-scene-builder
godot-mcp-scene-builder
[MCP WRAPPER] Programmatically create/modify Godot scenes using Godot MCP tools. Orchestrates mcp_godot_create_scene, mcp_godot_add_node, mcp_godot_load_sprite…
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creating-spec
creating-spec
Create comprehensive technical specs for SDK gaps, feature modules, or system centralization efforts. Use when writing specs, PRDs, gap analysis documents, or…
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godot-rpg-stats
godot-rpg-stats
Expert blueprint for RPG stat systems (attributes, leveling, modifiers, damage formulas) using Resource-based stats, stackable modifiers, and derived stat…