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adversarial-review
adversarial-review
Adversarial code review using the opposite model. Spawns 1–3 reviewers on the opposing model (Claude spawns Codex, Codex spawns Claude) to challenge work from distinct critical lenses. Triggers: "adversarial review".
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godot-3d-materials
godot-3d-materials
Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing,…
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nestjs-modular-monolith
nestjs-modular-monolith
Specialist in designing and implementing scalable modular monolith architectures using NestJS with DDD, Clean Architecture, and CQRS patterns. Use when…
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commit
commit
Read this skill before making git commits
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review
review
Review orchestrator: assess your application and recommend the right combination of design, security, privacy, compliance, resilience, performance, SEO, and…
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dynamic-linking
dynamic-linking
Dynamic linking skill for Linux/ELF shared libraries. Use when debugging library loading failures, configuring RPATH vs RUNPATH, understanding soname…
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rust-cross
rust-cross
Rust cross-compilation skill. Use when building Rust binaries for a different target architecture or OS, using cross or cargo-zigbuild for hermetic…
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adr-skill
adr-skill
Create and maintain Architecture Decision Records (ADRs) optimized for agentic coding workflows. Use when you need to propose, write, update, accept/reject,…
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dry-principle
dry-principle
This rule enforces the Don't Repeat Yourself principle to avoid code duplication and improve maintainability.
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media-auto-publisher
media-auto-publisher
Automated media publishing with platform navigation and session management
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pine-visualizer
pine-visualizer
Breaks down trading ideas into component parts for systematic Pine Script implementation. Use when analyzing trading concepts, decomposing strategies, planning…
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godot-ability-system
godot-ability-system
Expert patterns for RPG/action ability systems including cooldown strategies, combo systems, ability chaining, skill trees with prerequisites, upgrade paths,…
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godot-animation-player
godot-animation-player
Expert patterns for AnimationPlayer including track types (Value, Method, Audio, Bezier), root motion extraction, animation callbacks, procedural animation…
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frappe-frontend-development
frappe-frontend-development
Build modern Vue 3 frontend apps using Frappe UI with components, data fetching, and portal pages. Use when creating custom frontends, SPAs, or portal…
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dart-checks-migration
dart-checks-migration
Deprecated. Replace the usage of `expect` and similar functions from `package:matcher` to `package:checks` equivalents by using the upstream `dart-migrate-to-checks-package` skill.
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godot-combat-system
godot-combat-system
Expert patterns for combat systems including hitbox/hurtbox architecture, damage calculation (DamageData class), health components, combat state machines,…
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skill-validator
skill-validator
Validates agent skill definitions against agentskills.io and AGENTS.md rules. Use when creating or modifying skills to ensure they are machine-readable and…
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godot-multiplayer-networking
godot-multiplayer-networking
Expert blueprint for multiplayer networking (Among Us, Brawlhalla, Terraria) using Godot's high-level API covering RPCs, state synchronization, authoritative…
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subagent-driven-development
subagent-driven-development
Use when executing implementation plans with independent tasks in the current session
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aibtc-agents
aibtc-agents
Community registry of agent configurations for the AIBTC platform — browse reference configs for arc0btc, spark0btc, iris0btc, loom0btc, and forge0btc, or copy…